What's the most frustrating puzzle you ever got stuck on? | PC Gamer - matthewswhowne
What's the most discouraging baffle you e'er got stuck on?
I'm talking about the rather pose where finding out the solution only makes you more mad at how capricious it was. Broken Sword had the infamous goat teaser, Gabriel Knight 3 had the cat hair mustache puzzle. If your adventure game puzzle has an entire Wikipedia page devoted to it, it's plausibly non for a good grounds, yeah? Other plain contenders include the babel fish in Hitchhiker's Guide to the Wandflower, the custard pie in King's Quest 5, the custard toilet in Discworld (don't ask), and everything from our list of the 10 worst and most WTF puzzles in adventure gaming.
What's the most frustrating puzzle you e'er got stuck on?
Here are our answers, plus extraordinary from our forum.
Wes Fenlon, Old Editor: I wanted to be clever and give an answer that didn't come from an adventure game, but Top executive's Quest 6 is full of then many memorably bullshit moments I feel compelled to cooccur with it as an alternative. The serious problem with Sierra's adventure games wasn't that its puzzle solutions were confusing or nonsensical—that was basicallytotally adventure games. The job was that you could miss something in the game and only find oneself out hours later when you gain a puzzle out you potty't solve, and don't have a save file available to correct your fault. This screwed Pine Tree State concluded when I was replaying King's Quest 6 a couple of age ago (smooth though I was using a walkthrough!!).
Near the end of the game, you pick out a brief detour to the underworld before arrival the castle where your imprisoned princess awakes. To rescue her, you let to find a secret door in the depths of the castle, which is opened past push on the weapon system of a body armor slack against a wall. It's the sort of thing you could on paper figure out yourself through experimentation, only that wasn't how Sierra made games. The armour was only interactable if you talked to a spook in a prison cell elsewhere in the castle, and the ghost would only give you the tip if you talked to his overprotect in the Hel and got her handkerchief. I missed the handkerchief, so I was cragfast knowing there was a secret door, but without the ability to discover IT.
At the least I'm pretty predictable that's what happened. At that place are so umteen potential dead ends in King's Quest 6, few of them telegraphed at all, that even with a guide you're likely to goal up acquiring stuck and having to replay the entire game to reach the ending. I'm very glad we've left over that era of puzzle design can.
St. Christopher Livingston, Features Manufacturer: There have been many, many frustrating puzzles complete the years, but ane particularly silent one sticks out in my mind. In LucasArts adventure Riddled Trammel, at one point Mo tells you how to available a mystic hatch into the motorcycle factory. You need to charge a certain spot on a palisade when completely the public utility company meters turn black. The wall has a crack on it that was at eye stage for Mo when she was six years old.
That's bad friggin' dim, especially considering the wall is absolutely covered in cracks of varying heights and who the hell knows how big she was when she was cardinal? Plus you have to wait for the stupid meters to click into piazza 'tween each kick. And I was playing Engorged Throttle in 1995 before full gage walkthroughs were just a quick Google search away (since Google was still three years away itself).
So. There I was. Kicking every sunset fucking inch of that goddamn wall and having to metre my kicks carefully when the meters allied. I kicked for a long, long, long, long time. True knowing where the spot is happening later playthroughs, it shut up takes a bunch of tries because the spot is maybe a pixel wide-screen. And frankly, Mo, you could have told ME to kick a rock, not a spot, because there are a few rocks at the base of the wall and that would experience saved me ages of kicking any smooth areas below a crack. That puzzle blows.
Morgan Park, Staff Writer: I made a big error in 2015. Without having played some of the old LucasArts adventure games (or many risk games the least bit, real), I jumped straight into Drear Fandango's remaster. I'd heard it was one of the best, but I'd also heard even adventure gritty vets could get tripped up by its puzzles. I lasted less than an hour before picking up a guide. I think I got tripped up by having to fill a balloon with packing foam to gum sprouted a machine—a clever solution that might've stolen some other two hours before I accidentally did it myself. I kept the guide open until the next clip I got stumped, which clothed to follow once all 15 minutes. That signalize that you have to repeatedly repose to see which direction to enter the maze? Borked that sprouted too. I just don't throw that "combine these two objects in my inventory" adventure secret plan mental capacity, but I'd love to give them another stroke one sidereal day.
Jody Macgregor, Gold/Weekend Editor: I ne'er made IT to Gabriel Knight 3's vomit hair moustache puzzle because I couldn't yet finish the first Gabriel Knight. There's a bit where you search a crime scene for clues, and an constitutive one is concealed in few snitch. You just have to pixel-hunt for it. I clicked about the grass without stumbling crossways the right spot and when I looked risen a walkthrough later and realized what kind of game it was I decided Gabriel Knight was not for me and never went back. It's non a determination I regret.
From our forum
Brian Boru: The Talos Principle, Level A-3, the indorsement whizz. Information technology's where you have to press numbered plates on columns which are arranged in a circle. Metre Maine first time around, and also when I came back to it. Would hold beaten me if I'd come rearwards to it 20 multiplication
<Spoiler follows> IT turns out you need another historical-world physical device to puzzle out information technology! As in a QR code scanner. Most of the QR codes in the lame reveal themselves in a popup connected mouseover, sol when this one didn't, I fictitious it was sporty a small wiretap.
Pifanjr: The Monkey Island series has a bunch of weird puzzles, merely the one I remember nevertheless is when you have to give house of cards gum to a character so his favored tooth gets loose when he chews it and flies come out when you come out the bubble gum house of cards. Then you throw to inhale helium and blow your own bubble with the tooth inside of IT indeed IT flies out the windowpane, after which you take over to sift done a squashy puddle outside with a pie pan to find the tooth.
I'm beautiful sure I've followed a walkthrough for more than half the gage for every game in the serial.
Mazer: It's not a PC game, but the first matter that comes to mind is the first X-Manpower game on Sega Megadrive, at the end of the Mojo stage when there's a bomb almost to go disconnected and kill you, and your only instructions are to 'reset the computer'. I got adequate to that stage and watched the clock count down to my death dozens of multiplication without a clue as to what I should be doing, before one day getting indeed Federal up that I reset the console.
Pool stick screen of code and mission complete screen. Screw you X-Men, the sequel was better anyway since it had Nightcrawler and Beast.
Zloth: I liked the Tower of Babel Fish in Hitchhiker's Guide! It was a long flummox, but information technology gave you a pretty good hint every time it didn't go right. Fish goes retired the drain? Cover it with a towel.
What killed ME was antimonopoly after that point where you got shoved out an airlock, got picked up by another send that happened to be passing by, and you've got one move to get out of that ship's airlock and into safety. At that place's an exit to the Dame Rebecca West. Thus try that and... nope, you die. Huh? Pass it complete again, assay to go westmost again... nope. Go through it all again, get to the spot over again, try to do something that might help breath? Like what!? Try something random?? Nope. That continuing for a very age before I dependable going south. That worked. The game so tells you it was lying about the exit to the west.
Scrawling some Vogon poetry on Adams' gravestone is at the top of my 'bucketful list.'
Krud: Since all of mine were pretty much covered in a higher place, I will tally nonpareil that stumped me because of a glitch, and that was the rotating stones amaze in Fate of Atlantis. I don't remember the specifics any more, I hardly know that the reason I wasn't getting it right was there was something wrong with my version of the game, so that the true answer was off by 90 degrees or something. I eventually got it by blind luck, then looked it upwards and found out that yep, the game reading itself was buggy.
I also really despised the bodily organs puzzle in Escape From Monkey Island, on the other hand most of that game was disappointing to me.
Sarafan: I won't point a particular deed, only I have a general job with escapade games. The puzzles in this genre are sometimes so hard that it's just about impossible to puzzle out them without a guide Oregon using everything connected everything method. My almost all attempt of playing jeopardize games in the sometime concluded with a necessity to aspect into the lead. I guess that I don't have patience to these games.
Oft you rump find puzzles in RPGs A well. I prefer when they're limited to side quests, because they have a tendency to be as hard arsenic those from adventure games. To this sidereal day I remember Mordus' house puzzle from Divinity fudge Original Sin 2. Information technology was quite frustrating for Pine Tree State to set the appropriate combination of the plates. I decided to check the guide and didn't repent this.
Down Easter: My feelings on the "point n' fall into place" type of adventure games is pretty much a mirror of Sarafan, where so many puzzles are just soh arbitrary and lacking any clues that they exactly become frustrating, and dull devour whatever momentum the game power have had, plus I almost ever had to consult an outside source for a solvent. I harbour't played any in long time.
I've played Sanitarium, Sword Runner, the Gabriel Horse games; but I couldn't point to a specific puzzle that stumped me (though I know numerous did). The combined that does someways stick in my mind was the final puzzle in Phatasmagoria Puzzle of the Figure; some bizarre matter where I had to connect a bunch of colored wires in the right order. The good doddering years of the FMV chance plot.
Source: https://www.pcgamer.com/whats-the-most-frustrating-puzzle-you-ever-got-stuck-on/
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